
I prefer Night Raiders due to their looks. In testing I have found that Chosen Axeman and Night Raiders tend to perform quite similarly so the choice is up to you. Chosen Axemen have a very high defence but a low defence value leaves them open to taking heavy damage from ranged units. Night Raiders are an improvement on them both with a very nice unique look. Fanatics have a higher attack than Axemen whereas Axeman have more defence than Fanatics.


Four or five of these units will be able to defend a settlement against even the largest of armies.įor the sake of brevity Naked Fanatics, Axemen, Night Raiders, Chosen Axeman and Berserkers will be lumped together since they all perform similar roles which is to hit the sides of the enemy. Just use them as you would any other phalanx unit, in the centre of the frontline absorbing the brunt of the charge while the more attack based units sweep around the sides. These will be the mainstay of your armies due to their relatively low cost and phalanx ability. They outclass the basic Warband unit of other factions in terms of stats AND have the phalanx ability. Spear Warband are one of the most powerful units in the game. This is useful but not worth spending the denarii on. Even then they are probably more useful sitting behind the lines using their screech ability which demoralises the enemy. High attack but very low defense means they should not be used to hold a line but rather perform the flanking attack. Screeching Women are an interesting unique unit.

Peasants are of course your basic garrisoning unit to maintain public order. The selection of infantry include: Peasants, Screeching Women, Spear Warband, Naked Fanatics, Axemen, Night Raiders, Chosen Axemen and Berserkers This results in the bulk of your armies being infantry based. Germania has a fantastic selection of melee infantry. Germania has only one direct neighbour at the campaign start and that is Britannia. Although they feel isolated they can be at war with multiple factions in a very short amount of time. Germania's geopolitical situation can be deceiving. Due to its position, Vicus Marcomannii will be the idea stronghold for expansion into Scythia and Dacia whereas Mogontiacum will focusing on the west. They can produce enough for a quite profitable start, if managed correctly. Although five settlements is nothing to scoff at they all have rather low incomes due to the low population levels in most of them.

The first four of these are situated together, centrally. Germania begins the game with five settlements: Damme, Mogontiacum, Trier, Batavodurum and Vicus Marcomannii. As with all factions, understanding how to best utilise the settlements and military given to you at the beginning of the game will pave the road to success.
